[Cheese's Pivot thread]

Post your animations here when you advance from Beginner.

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Re: [Cheese's Pivot thread]

Postby Four » Sat Dec 05, 2015 4:03 am

Cheese is an intermediate in my eyes.
ok
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Re: [Cheese's Pivot thread]

Postby Cheese » Sat Dec 05, 2015 5:09 pm

Four wrote:Cheese is an intermediate in my eyes.

I keep hearing this over and over.
When will someone be right.
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Re: [Cheese's Pivot thread]

Postby Mori » Sat Dec 05, 2015 5:19 pm

That's what I call amazing.
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Re: [Cheese's Pivot thread]

Postby Echo » Sat Dec 05, 2015 5:37 pm

Cheese wrote:
Four wrote:Cheese is an intermediate in my eyes.

I keep hearing this over and over.
When will someone be right.


When you get Vets...
Image

Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
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Re: [Cheese's Pivot thread]

Postby Cheese » Sun Dec 06, 2015 3:24 pm

Update again, I finished the animation.
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Re: [Cheese's Pivot thread]

Postby Llama » Sun Dec 06, 2015 3:36 pm

That looks great Cheese. What fps did you animate that on? It looked pretty fast and it moved at a pretty realistic speed (there's no other way for me to explain, it just looks very very fast and lifelike).
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Re: [Cheese's Pivot thread]

Postby Raymond » Sun Dec 06, 2015 6:13 pm

Yea I can't see you being in the beginners section for much longer. That was lovely man.
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Re: [Cheese's Pivot thread]

Postby Cheese » Sun Dec 06, 2015 8:24 pm

Llama wrote:That looks great Cheese. What fps did you animate that on?

I animated it on 21.3, which I really enjoyed doing and will do in the future.
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Re: [Cheese's Pivot thread]

Postby _Chris » Mon Dec 07, 2015 5:00 pm

the second hit seems to slow down towards the ground. Might be a problem with the spacing.
The first hit was really nice. Had good weight :)
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Re: [Cheese's Pivot thread]

Postby Finom » Mon Dec 07, 2015 5:07 pm

That ground smash effect was so creative! Overall, that's amazing!
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Re: [Cheese's Pivot thread]

Postby Cheese » Mon Dec 07, 2015 6:36 pm

_Chris wrote:the second hit seems to slow down towards the ground. Might be a problem with the spacing.

That's the thing, I think it should anyway because he's hitting someone else, he'll give at least a bit of resistance, they aren't boneless.
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Re: [Cheese's Pivot thread]

Postby Raymond » Mon Dec 07, 2015 7:43 pm

Cheese wrote:
_Chris wrote:the second hit seems to slow down towards the ground. Might be a problem with the spacing.

That's the thing, I think it should anyway because he's hitting someone else, he'll give at least a bit of resistance, they aren't boneless.

You are right, but think about it this way. That stick figure is basically a bag of meat. When you animated the first hit, the hammer smashes through the surface of the floor, which is generally very strong. So if on the second swing he puts the same amount of effort into the slam, his hammer would probably obliterate that stickfigures body (like it wasn't even there), since compared to a floor, a body is a lot easier to smash.

I think it looks fine the way it is, but a little more power on that second hit wouldn't hurt. Or actually.... it probably would. You know what i mean. haha

Edit: Well... you can also say that the second hit looks weaker because he's not swinging the hammer from all the way behind him on the ground. Instead he is just bringing it behind him, about to his shoulders, before swinging it back again. Which takes more effort and would probably make the swing weaker.
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Re: [Cheese's Pivot thread]

Postby Cheese » Mon Dec 07, 2015 9:22 pm

Alright, I altered the swing a little bit, it just feels a bit more right to me now.
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Re: [Cheese's Pivot thread]

Postby tuna » Tue Dec 08, 2015 11:06 am

that groundsmash effect was cool as fuck
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Re: [Cheese's Pivot thread]

Postby Cheese » Tue Dec 08, 2015 7:43 pm

Harry wrote:that groundsmash effect was cool as fuck


Surprisingly I actually put a bit of effort into it so they would move individually.
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