Some more tests
Go ahead and give me CC, i love that shit.
Moderator: Rank Team
Silo wrote:It looks pretty good actually! The scenery etc as well
I think the kick has him a bit stiff- I think its the arms that I do not like with the kick, Smoke looks good, it may be nice to see some little pebbles and rocks be thrown around as particle effects when he pops out of the ground ya know?
Nice for 6 years of rust, I am in the same boat, animated in 2005, joined DD in 2006, and stopped somewhere late 2007 animating frequently.. Rust sucks eh? ;)
-Silo
The Specter wrote:That first kicked looked really nice but the rest of it (the run) was choppy
Silo wrote:Had to comment on your responses to people's comments on your thread, to much politeness stahp!
Show us some more stuff buddy! as per style, I know how it feels having people critique your style but some things need to be done to fix choppiness style or no style :)
But it will all kink itself out when you continue to animate
Silo wrote:Yeah, that and watching where your limbs are, for instance look at the run at the end, where his arms are all weird behind his back, that just doesnt look good and stuff, so positioning is a huge part in that factor as well
Reverence wrote:I feel like the second punch didn't have much power even though it appeared to be thrown in the same manner as the firs one. Also, it looked like the left stick predicted the kick, you should have the left stick move downwards after the attacking stick moves his upper leg.
Silo wrote:Looks cool! I do not like the reaction of the kick though!
your other animation looks nice! the punch looks powerful good job <3
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