by Blademaster » Mon May 30, 2016 7:18 am
I'd call it freerunning. It was alright. it would've looked more dynamic if the ground at the end didn't stop that hard.
That's not the only thing what does it make feel static, though.
Running cycle:
The back wasn't moving pretty much, don't be scared to at least move it a bit more to the front or to the back and ease it.
maybe it was also static because the centered joint of the stick was like just moving in little spacing from right to left, if it was even moving.
The jump:
I liked the jump
The Roll:
Also the roll had some quite weird poses when he came out of it. You could've slowed down a bit there. He's like getting ton of momentum xD.
Well yeah,... lol don't make a step back now pls. You can do better than that :P
That CC costs you all your pivotpoints btw.
... JK