Hey that's pretty nice. It has some beginner mistakes such as stiffnss, choppiness, stop and go, inconsistent spacing etc. but I won't go talking about those since you'll get rid of them as long as you practice more and read tutorials.
The problem i have here is the lack of power and anticipation on the kicks. You didn't lean the back enough, you didn't take advantage of heavy spacing, you didn't move the origin point on the kick and you didn't exaggerate the attack pose. When doing kicks i suggest using your whole body into the anticipation as it not only adds to the power of the kick, but it also makes it so that the audience can "read" it. the second kick looks very unnatural because you used some foreshortening on what would be a back kick according to the follow through of the attack. If you're gonna use foreshortening that way the follow through should also be foreshortened since the motionpath of the leg will go into a curve. OR if you're gonna do a back kick, you might as well not use any foreshortening at all. The timing of the attacks are also pretty even. I recommend like, adding some variety to the attacks like there are the weak, medium and strong attacks and you'll just have to mix them up. The 3rd kick also lacked power due to the fact that you didn't lean the back and you didn't move the origin point enough. The same problem too with the last axe kick thing. You just compensated for the power by adding a tremor which is a cheap thing to do. The anim would've looked like this:
All in all I like the effort put into this, but you need to practice some more.
Complex wrote:Starting back with pivot after 8 years and getting off some of that rust. Would love see what I can improve on. Anyways appreciate any cc
Heyy man i like the fullbody there! You're
very rusty (like 8 years? Damn.) so it'll take some time to get back into it. There was a lack of heavy spacing which kinda reduces the power of the attacks and the way you spaced those arms adds to it. There was also a lack of anticipation to the jump but the kicks were pretty okay-ish. All in all you did a nice try, the fullbody was pretty cool but yknow, still have to shake off that rust.
Horsie wrote:Simply combo, form now im going to learn some better moves (thanks to Chriss <3)
daamn I really like this one. The base looks pretty good man! The timing was pretty varied and each hit was chained together pretty well.
I don't like how you overused tremors though, like I said, it's a cheap way for power. The first punch lacked power due to the fact that you didn't put your whole body into it. The follow through was pretty good for the most part but I would've moved the non-punching arm differently. Like, I'd foreshorten it so it'll look like it's going to his side which is facing backwards. The 2 kicks looked pretty nice and snappy but it kinda lacked fluidity you should add some more frames into it so it'll look like that the 2 legs crossed eachother. The jump could've also used some anticipation as well and you could've flowed the landing into the anticipation of the last punch so it'll look more powerful.
All in all that was some improvement from your moves Horsie. Keep it up!
Edit:
2 new combos ayyy