by M80$ » Wed Jul 13, 2016 3:11 am
God, your movement is so slick, I love it. You should show that off more, in your newer animations you rely too much on effects (that look sick AF, btw) to cover up your lack of movement. Imo your best animations are the ones where you use little to no effects, the animations that focus on the actual stick movements. Effects should only be used to spice up your animation, not as a shortcut to move your sticks around the screen.
One thing I noticed that you could work on was actions and reactions, such as the box physics in the box climbing animation and the combo victim's reactions in the combo gen animation.
In your box animations, it seems as if the boxes choose when to obey the laws of physics and when not to. It might seem like a tiny detail that doesn't matter, but stuff like that can go a long way in terms of quality. Also, slow your movements down some, the movements while the stick is climbing the boxes seem rushed and not properly spaced. Like I said in the beginning, your movements can be really slick and flow well, just slow down and pace yourself, you definitely have it in you.
The combo gen animation had nice movement from the combo-er, but the reactions from the combo-ee were too heavily spaced for the lack of power in the punches. I'm not really gonna rail you on this one too much because the animation right under it shows you understand the concept of actions and reactions regarding fight scenes.
Sorry if what I said seems to vague, I have a hard time trying to convey what I mean regarding animation. If you need me to explain my criticisms more I'll try and be more descriptive. You're fucking good man, you'll be climbing your way to intermediates in no time.