update :p

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Total votes : 11

Re: New style? idfk [Riott's thread]

Postby matterkins » Fri Jul 22, 2016 9:10 am

Spoiler:
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bump.
little note, don't mind the green guy.
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bump c:

Postby matterkins » Wed Aug 17, 2016 6:09 pm

Image
bump c: cnc pls
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Re: [Riott] CnC please - Combo Practice

Postby PivotBoom » Sat Aug 20, 2016 10:44 am

WeeWoo bro, ofc im gonna steal the breaking the thread effect, nice tho ;3
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Re: [Riott] CnC please - Combo Practice

Postby TheBimmer231 » Sat Aug 20, 2016 11:15 am

ease more, 2/10
Signature :

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Secret anim : 182 Frames
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Re: [Riott] CnC please - Combo Practice

Postby Outdated » Sat Aug 20, 2016 12:14 pm

The combo practice one seems a little fast to me. The indicators that a move has added to the combo kind of detract from the actual movement of the stick figure though; it's kind of distracting, interesting idea though
Firecracker wrote:Remember, movements aren't everything, creativity is just as important.

a.k.a. talkingcd


maybe I am
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Re: [Riott] CnC please - Combo Practice

Postby AnimationWizard » Sat Aug 20, 2016 5:52 pm

i think while the point of the combo was to be fast paced, it was a little too fast, i had to watch it 3 times to understand what happened,


i could just be slow though
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Re: [Riott] CnC please - Combo Practice

Postby Setto » Sat Aug 20, 2016 6:25 pm

some parts in stiff in places and some parts are a little all over the place with turning around and such
I think it looks cool though lol
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Re: [Riott] CnC please - Combo Practice

Postby TahaX01 » Sat Aug 20, 2016 7:36 pm

heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy , bye . ( your newest anim is p rad )
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Re: [Riott] ***CnC*** please - Combo Practice

Postby matterkins » Sun Aug 21, 2016 7:42 pm

TahaX01 wrote:heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy , bye . ( your newest anim is p rad )

thanks! I'll take all of that into account on my next animation.
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Re: [Riott] CnC please

Postby matterkins » Sat Sep 03, 2016 7:51 am

bumpy wumpy
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Re: [Riott] CnC please

Postby Outdated » Sat Sep 03, 2016 4:07 pm

the idle animation needs more frames imo it looks kind of lazy and the pose is weird. I also don't see why you started out with giving different colored limbs to show depth of the sticks, and then you just changed them to all one color; it shows inconsistency. The main thing you need to work on are poses and spacing. Your spacing is a bit too fast and you can't really tell what's going on in some parts, try and work on cleaner movements.
Firecracker wrote:Remember, movements aren't everything, creativity is just as important.

a.k.a. talkingcd


maybe I am
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Re: [Riott] CnC please

Postby Setto » Sat Sep 03, 2016 5:06 pm

yeah what he said o3o
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Re: [Riott] CnC please

Postby Kirin » Sat Sep 03, 2016 6:09 pm

Like the long animation you did but your frame rate is insanely high. Smooth out your movements more especially after your frame rate is at that speed. Also, work on your timing everything seems rushed.
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Skype: Nathan.jones690
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Re: [Riott] CnC please

Postby matterkins » Sun Sep 04, 2016 10:17 am

Outdated wrote:the idle animation needs more frames imo it looks kind of lazy and the pose is weird. I also don't see why you started out with giving different colored limbs to show depth of the sticks, and then you just changed them to all one color; it shows inconsistency. The main thing you need to work on are poses and spacing. Your spacing is a bit too fast and you can't really tell what's going on in some parts, try and work on cleaner movements.


It was a joint and we kept changing the base.
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Re: [Riott] CnC please

Postby AnimationWizard » Mon Sep 05, 2016 7:06 pm

that run looks a bit silly in the tingy with the green demon man, it looks like a skip
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