The animations are too short to properly judge your ranking, but from what I see, you're a beginner. For the most part, you've still gotta work on your fundementals. Specifically, posture and fluidity; gesture lines and motion arcs. I can see from your sweep kick test animation that you can handle some of the foreshortening well enough, for the most part. What bothers me, really, is how sometimes your
motion arcs aren't consistent which sorta ruined your fluidity a tad. There's also a problem with the spacing as your easing has to be perfected. For a moment, you started out the movement quite slowely with the assumption that you were winding up the sweep kick, then all of a sudden the spacing went from 0 to 100 real quick. In my eyes, your spacing was more like this:
When it should've looked like this
In reality, it should be a lot more like
Plus there's the obvious flaw of inconsistent foor placement. Just make sure the feet stay in place, there isn't much else to it.
The card throwing animation:
This. With this you just broke the poor soul's arm and made it look like nothing. We don't do that. If you have to, rotate the whole body with it, so as it looks natural. This brings me to the next point: Postrure and gesture/action lines.
I would go on to lecture you more about it, but Wraybies has it all in his tutorial
viewtopic.php?f=25&t=808When you made your character throw the card--which suffers from foreshortening problems, more on that later-- the gesture wasn't very clear and unconvincing. If you've ever read Oblivionfall's tutorial on poses, this is why he presses so much on the importance of poses.
Let us study your pose a bit
Fore starters, symmetry problems. The same thing you've got going on in one side of the lower body is in the other side. That kills the naturalism in a pose. Change one side accordingly. Then we've got foreshortening.
I can see you've understood that when you raise your arm in 3D space, it tends to look shorter. But that's not all of it. Foreshortening is about taking that perfectly circular 2D motionpath and squeezing it accordingly to look like an oval of sorts. Like in the tracing above. Look up foreshortening tutorial on the internet and you'll find an infinite amount of them.
Even that isn't enough.
We shouldn't forget about weight either. Now seeing how the character's left arm moved to its direction, the momentum that it carries will carry the rest of the body with it...
In general, instead of that pose, you'll get something more like this:
That's about it for this cc. In general you're pretty good, just keep working on those fundamentals and you'll make it. There's a lot for you to learn which is a good thing as you'll notice a fast imporvement as you do. Hope that helps.