update :p

Post your animations here when you advance from Beginner.

Moderator: Rank Team

v

high beg
0
No votes
low inter
0
No votes
mid inter
3
27%
high inter
8
73%
 
Total votes: 11

User avatar
Jojishi
Retired
Retired
Posts: 2180
Joined: Thu Apr 10, 2014 3:06 am
customrank: Moderator

Re: [Riott] failed joint

Post by Jojishi »

Thanks for that, since I can see it now.

The animation's style is quite entertaining to watch with the heavy spacing and crazy poses. However, it was difficult to see what happened at the end when things were happening so fast. The camera movement and general momentum could have been slowed down in areas. Also, the origin could have been moved to look more realistic, since it stayed in the same spot quite a bit.

It's an interesting animation though. I hope this advice helps a little.
User avatar
matterkins
Regular
Regular
Posts: 220
Joined: Tue Dec 08, 2015 3:27 pm
customrank:

Re: [Riott] Unrust :DD

Post by matterkins »

Woohoo, update bump. Unrust anim :D haven't animated in a month.

EDIT: I almost forgot to mention the first move was originally by Firecracker. B.oii Is an abbreviation of Bloodoii. I changed my name on most things to bloodoiiso that's why it doesn't say Riott.
User avatar
Youngster
VIP
VIP
Posts: 282
Joined: Sat Oct 29, 2016 9:31 am
customrank: Noob
Location: Philippines

Re: [Riott] Unrust :DD

Post by Youngster »

It's good. Nice moves and poses. I just can't see wtf is going on.
Image
"
Currently working on:Something
User avatar
matterkins
Regular
Regular
Posts: 220
Joined: Tue Dec 08, 2015 3:27 pm
customrank:

Re: [para nimo] Unrust :DD

Post by matterkins »

bump. 30 minute test
User avatar
matterkins
Regular
Regular
Posts: 220
Joined: Tue Dec 08, 2015 3:27 pm
customrank:

Re: [para nimo] Unrust :DD

Post by matterkins »

cnc
Echo
Rank Team
Rank Team
Posts: 1413
Joined: Tue Apr 08, 2014 3:52 pm
customrank: I used to be better
customimage: thedarkdemon.com/rank_images/echo pai.png
Location: Between

Re: [para nimo] Unrust :DD

Post by Echo »

There's some stop and go going on in the first guys(one on left) movements and the reactions felt really, really weak even though the punches and kicks were fine, the reactions were also stop and go. That wall climb from the stick that got attacked looked like it had no build-up at all and just looked like you decided to do that randomly. You definitely have to execute movements like that better and you have to think them trough. Also the kick the attacked stick did afterwards looked almost as unrealistic as GTA 4's car handling, you should smooth it out and make the kick look more powerful. When the stick that did the last kick was trying to stand up after the kick it looked like you forgot to add in some frames and the movement looked really rushed.
That's all I could see, keep animating !
Image
Lithium wrote:Enjoyed that, how about making one with a huge boulder chasing a dude. I reckon you'd be really good at something like that. (thumbsup (thumbsup
User avatar
matterkins
Regular
Regular
Posts: 220
Joined: Tue Dec 08, 2015 3:27 pm
customrank:

Re: update :p

Post by matterkins »

Haven't been animating much the past few months, here's something I made today :D
User avatar
matterkins
Regular
Regular
Posts: 220
Joined: Tue Dec 08, 2015 3:27 pm
customrank:

Re: update :p

Post by matterkins »

cnc pls :(
User avatar
Bullzeye
Regular
Regular
Posts: 195
Joined: Thu Apr 10, 2014 4:32 am
customrank:

Re: update :p

Post by Bullzeye »

from threanimation from january 5th, this animation has much improvements and is pretty fluid and physics friendly, it was quite fast to follow though. i also quite liked the way u used double framing!though i didnt understand how the p4 guy landed and tried to jump away and also was able to fly even though he so much beaten up by p2, but that isnt too important.
keep up the good work, i wanna see more from u!
give me cc and rank me here
viewtopic.php?f=18&t=1857
if any one below or around me can PM me for a cc [if u think]
other places
PA SW
eaglium2
Active
Active
Posts: 28
Joined: Fri Nov 20, 2015 2:24 pm
customrank:

Re: update :p

Post by eaglium2 »

Bro, I love your animations. The newest one is pretty fun to watch. I agree with bullzeye above about double framing, I think you use it effectively and I like that. Poses are funny but not awkward, pretty enjoyable. Looking forward to more from you, man.
User avatar
Hypo
Active
Active
Posts: 80
Joined: Sun Aug 03, 2014 2:27 pm
customrank:

Re: update :p

Post by Hypo »

I'm diggin your style, all hectic and fast. This new anim looks cool, it's smooth and has some nice pacing and flow, with good anticipation before the hits!
However, I think you over did it in the last moves, when they get back to the center of the screen. It's too confusing, it reads as just a bunch of random moves until the "newer" one falls.
Still, it was a pretty cool anim [: keep it up
Image
User avatar
matterkins
Regular
Regular
Posts: 220
Joined: Tue Dec 08, 2015 3:27 pm
customrank:

Re: update :p

Post by matterkins »

I can't edit it for some reason

https://cdn.discordapp.com/attachments/ ... 9178/7.gif
It's not brand new but I wanted cnc
User avatar
matterkins
Regular
Regular
Posts: 220
Joined: Tue Dec 08, 2015 3:27 pm
customrank:

Re: update :p

Post by matterkins »

bump cnc
User avatar
matterkins
Regular
Regular
Posts: 220
Joined: Tue Dec 08, 2015 3:27 pm
customrank:

Re: update :p

Post by matterkins »

laptop broke
i magically get better every time i take a break from animating.
my dad's laptop is a temporary solution to this problem
bump :)
Image
User avatar
tuna
Retired
Retired
Posts: 2889
Joined: Sun Apr 06, 2014 2:46 am
customrank:
Location: south-west uk

Re: update :p

Post by tuna »

i like the timing and spacing. not a fan of the poses. sorta hard to tell what his movements are.
Locked