PivotYoungster's Thread

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Total votes : 44

Re: PivotYoungster's Faggot Style Animation

Postby Youngster » Thu Dec 08, 2016 1:45 am

Elixir wrote:wow, rude.


I made it just for you (cheesygrin
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Re: PivotYoungster's Faggot Style Animation

Postby maxmushroom » Thu Dec 08, 2016 7:37 am

It felt like he should have kept moving after he flipped the bird.
wtf the flip

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Re: PivotYoungster's Faggot Style Animation

Postby Youngster » Thu Dec 08, 2016 8:25 am

Got lazy, I didn't finished it.
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Re: PivotYoungster's Faggot Style Animation

Postby Youngster » Thu Dec 08, 2016 8:35 am

Bump em
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Re: PivotYoungster's Faggot Style Animation

Postby Youngster » Fri Dec 09, 2016 7:17 pm

Let's muthafcking bump this thread:
Spoiler:
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Re: Please love me.

Postby Youngster » Sun Dec 11, 2016 3:21 am

Bump: Image
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Re: Please love me.

Postby andyzeke » Sun Dec 11, 2016 9:20 am

I have no clue how you don't get discouraged... you've been a running fire non-stop for like 5 months now.. WTH! I wish I could do that ;-;
RAINBOW!!!! Hehe
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Re: Please love me.

Postby Youngster » Sun Dec 11, 2016 10:58 am

Hey Andy,

Thanks for commenting and noticing my beloved thread. The real reason is I really love animating. (thumbsup

Edit: 5 months? I only started on October hahaha
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Re: Please love me.

Postby SIFTER » Sun Dec 11, 2016 12:47 pm

To put it simply, it's a general lack of fundamental foundations. You have all of those fancy movements going on, but the lack of fundamentals ruined it. There are issues with flowing your motion together, and sometimes the timing of the offensive character is off. Not to mention the lack of proper physics for the defensive characters and their reactions; sometimes they land too softly, and some other times they land too roughly on the ground.

For the defensive sticks anyway, consider the fact that a hit sends a defensive stick at the same speed it lands on it—same spacing—and it will keep going that way until the defensive stick recovers its balance, in which case, there will be overlapping motion. If the the defensive stick doesn't manage to recover its balance, or it passes out, it will have no other choice but to give itself to laws of physics. Then, you may think of it like a ball's freefall, or a cube's free fall. Depending on weight there is a certain amout of easing given to the falling character to depict its weight, and as a general guideline, see where the character was hit, and give that segment of the body the biggest amount of spacing. After that, the segments that hit the ground last will bounce for longer, because they're the lightest in weight; your sticks were too stiff when they landed. The thing to keep in mind here is to keep everything consistent to a certain extent. When it comes to spacing, keep in mind that, subtle or unsubtle, there will always be a certain transition that connects one movement with the other. The movements generally stop and go too suddenly.

If anything, the chorteography seems interesting enough, and it's good that you've made the effort to add multiple characters at once, eventhough it made it slightly chaotic to add more than 2 at the same time with no composition. The important thing is that you work on your basics. Hope it helps, and good job.
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Re: Please love me.

Postby elixir » Sun Dec 11, 2016 1:35 pm

i like it lol
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Re: Please love me.

Postby Youngster » Sun Dec 11, 2016 1:44 pm

Sifter,

Thank you so much for explaining the reactions. I've been struggling to make a decent one. After I read your CnC, I managed to animate a quick one. Here it is:
Spoiler:
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_________________________________________________________________________
Elixir,
Thanks but you know it sux. Just wait till I surpass you.
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Re: Please love me.

Postby elixir » Sun Dec 11, 2016 2:01 pm

PivotYoungster wrote:Elixir,
Thanks but you know it sux. Just wait till I surpass you.


ok
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Re: Please love me.

Postby Youngster » Mon Dec 12, 2016 7:12 am

Bump.
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Re: Please love me.

Postby Youngster » Mon Dec 12, 2016 12:10 pm

Bumper car
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Re: Please love me.

Postby Youngster » Wed Dec 14, 2016 9:00 am

Bump

CC me pls T_T
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