PivotYoungster's Thread

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What rank am I?

Low Beginner
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11%
Medium Beginner
20
45%
High Beginner
6
14%
Screw those ranks. Go eat a carrot.
13
30%
 
Total votes : 44

Re: Please love me.

Postby ZucchiniJuice » Wed Dec 14, 2016 5:16 pm

You're pumping out animations quite freuquently. Nice home boy. With your animations, I'd personally would slow down the movements a bit more and ease them for transition to action to action. Like have some weight shifting to anticipate that he'll move there or there. Basically have more anticipation between each action. Nice work overall though.

Honestly, I suck at any percise-detail cnc. I can do big picture ones cnc pretty good tho.
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Re: Please love me.

Postby Youngster » Fri Dec 16, 2016 3:54 am

BUMP
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"

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Re: Please love me.

Postby Im3000 » Fri Dec 16, 2016 2:13 pm

I don't think water moves like that!
Spoiler:
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Re: Please love me.

Postby Valkyn » Fri Dec 16, 2016 4:36 pm

The main part of the splash moves to the right while the dude executed a perfect vertical dive. The splash would be smaller and proportionate on both sides of the entry point.
"No u." ~Aristotle

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Re: Please love me.

Postby Youngster » Fri Dec 16, 2016 7:45 pm

Oh okay. Thank you. My first time lol XD
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Re: Please love me.

Postby Youngster » Sun Dec 18, 2016 6:33 am

Tried to fix it i think? Image
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Re: Please love me.

Postby Leo » Sun Dec 18, 2016 7:54 am

Good anim m8.
Alright. What I can see is... That jump looks weak and out of range, it may hit his head on the edge.
2nd. The Splash looks less effect.
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Re: Please love me.

Postby Alexis » Sun Dec 18, 2016 10:16 am

needs more easing and build up for that flip imo
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Don't Start.
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Re: Please love me.

Postby Youngster » Sun Dec 18, 2016 11:10 am

Oh sorry. Being absent for a day can make me rusty.
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Re: Please love me.

Postby Valkyn » Sun Dec 18, 2016 5:54 pm

You got the right idea with the splash though, good job. Just fine tune the spacing to make it look less rushed.
"No u." ~Aristotle

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Re: Please love me.

Postby Youngster » Mon Dec 19, 2016 8:50 am

Here: Image
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Re: Combo Copying Machine

Postby Youngster » Wed Dec 28, 2016 12:11 am

bump
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Re: Combo Copying Machine

Postby Valkyn » Wed Dec 28, 2016 3:48 am

I would add an extra frame at the beginning and end of each movement, just to smooth out the spacing, yet keep the same snappy-style you have going on. It just looks kind of spastic right now.
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Re: Combo Copying Machine

Postby Reivans » Mon Jan 02, 2017 3:39 am

can anyone teach me to make a good pivot animation
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Re: I'm dead.

Postby Youngster » Mon Feb 06, 2017 7:06 am

BUMP!
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