Gatashu's Thread [NEW ANIMATIONS - 6/5/17]

Post your animations here when you advance from Beginner.

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Gatashu's Thread [NEW ANIMATIONS - 6/5/17]

Postby Gatashu » Thu Feb 11, 2016 12:35 am

This is my thread. I don't feel like giving you a paragraph about myself so just click on the spoilers and see what happens.
If ya decide to rank me, then go ahead mate there's nothing stopping you.


Virion vs Guy with an axe. (6/5/17)
Spoiler:
Credits to Flame for the axe.
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Taki vs Gatashu. (5/7/17)
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Breaking rust again.. (2/1/17 - 1/31/17).
Spoiler:
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^There we go.. now I'm getting back to normal.
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^Still ass but it's starting to get better..
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^This one is pure ass. Shame on me.


Weight Practice. (2/1/17)
Spoiler:
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First ever attempt at demonstrating something heavy-ish. It's shaky and can always be improved but I still like it.


Sig Abuse. (12/27/16)
Spoiler:
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I haven't animated since 11/22/16. I'm rusty af


My sig training with his master. (11/22/16)
Spoiler:
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Breaking 2 weeks of rust.. again. (8/25/16)
Spoiler:
The rust is broken! I was thinking I'd need a week but it only took one day. More proof that I should focus really hard for a month to rank up..
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This is elite level. No questions, just move me up ( ͡° ͜ʖ ͡°)
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Rust has appeared. (8/24/16)

Tribute to a "friend" known as Powerflashy. (8/3/16)
Spoiler:
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Opm entry. (8/1/16)
Spoiler:
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More progress on this thing. (7/20/16)
Spoiler:
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1. Everything after the backflip is new.
2. Why is this so fast..

My first successful combo. (7/28/16)
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I focused on flow, spacing, and poses on this one and this is the result. I'd say this is high-beg.

A landing. (7/24/16)
Spoiler:
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Imagine if we landed like that in real life? We would be made out of Med-beg.

A run across the screen. (7/24/16)
Spoiler:
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I played with Tyast's sig. Med-beg.
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...aanndd I tried redoing it with a longer anticipation but it still didn't work out.

Practicing spacing, flow, and consistent movement. 7/2/16
Spoiler:
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Stickman standing up. 7/2/16
Spoiler:
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The arms look weird, the legs stop moving once he gets up(I tried having them move closer in but it messed up the animation...so yeah), the head bobs in a funny way, too much easing, poses can be improved, stop and go, the arms move in an unrealistic way as if they're jelly, and if i missed anything please cnc down below. I'd say this is Low-beg, but I'm not a ranker spanker wanker shanker danker.

Quick punch with an uppercut. 6/24/16
Spoiler:
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Spacing can be improved, poses can be better, the landing gives the feeling of weak gravity, the default's fall is unrealistic, too much easing, the position of the feet look off balanced(he could fall over lol), better flow, and if I missed anything comment down below cause I want cnc. I'd say this is Med-Beg.

Punch and kick. 6/16/16 < Lol
Spoiler:
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Oh boy... this one really impregnates all the common beginner mistakes. Incorrect poses, no build up/anticipation, the body is just...no, the kick is bad, the punch can be improved, messed up balance, and cnc anything I missed. I'd say borderline med-beg.

Punches once moar. 5/29/16
Spoiler:
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e_e Another one, too much to point out... go cnc down below lol. Low-beg.

Running loop. 5/26/16
Spoiler:
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This is currently my best running animation ever, like no joke lol. Yeah I don't know what to say about this so cnc if it needs improving. I'd say this could possibly be high-beg.

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Here's some stuff that's unrelated to my physics/realism practice. Enjoy my beloved viewer~

New sig vs Old sig. (7/21/16)
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My new-ish Sig faces off against my very first fullbody. Haven't used effects in awhile, I should practice them some more along with other stuff.

Joint with Flegming- I mean Flaming. (7/10/16 - Now/ w.i.p.)
Spoiler:
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The fight of the century, Xeon vs Flaming! The Apex Fighter vs The Sun Demon~

Xeon vs Aurora. 7/7/16
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He got owned in this fight and I decided to spare you the agony of watching my beloved sig get owned by a chick. Cause it does a number on your manliness

Gohan vs Buutenks. (W.I.P.)
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This is currently my best Dbz animation ever. Transformation inspired by Lg59. I'd say Med-beg. 1/1/16 - Now

Xeon becomes Broly.
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Don't ask. 6/27/16

Dbz Joint (W.I.P.)
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A joint with some acquaintances, FlamingPivot and Styrx Rix. 9/21/15 - Now

Joint with Takisasuke. (Complete)
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An old joint that we started almost a year ago was recently finished by me. 8/21/16 - 6/29/16

Unique encounter.
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Just me playing around with a background and some fancy effects. 3/14/16

Xeon vs Virion
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A miniature version of a fight that happens in my fullbody pivot series. This was fun to make (wink 4/2/16

Dbz battle.
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Yeah nothing much. 4/16/16

Old joint with Florin47(FMPivot).
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An old unfinished joint that's never going to be finished. 10/21/15

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YouTube Channel -> https://www.youtube.com/channel/UCWgkaT ... 64rAvb-AmQ Check it out if you want to.
Last edited by Gatashu on Mon Jun 05, 2017 3:27 am, edited 31 times in total.
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Spiders are the best.

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Re: Gatashu's Thread [Updated: 7/2/16]

Postby Gatashu » Sat Jul 02, 2016 5:16 am

Feed me with your cnc, I'm starving!
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Re: Gatashu's Thread [Updated: 7/2/16]

Postby Blademaster » Sat Jul 02, 2016 6:13 am

Move him up. Please.
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Re: Gatashu's Thread [Updated: 7/2/16]

Postby Leo » Sat Jul 02, 2016 6:21 am

ahhh. Rad man!!! Great anims even the oldies too. I have my vote on you being inter.
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Re: Gatashu's Thread [Updated: 7/2/16]

Postby Gatashu » Sat Jul 02, 2016 1:18 pm

Leo wrote:ahhh. Rad man!!! Great anims even the oldies too. I have my vote on you being inter.

I'm nowhere near interz yet, but thanks Leo I'll take it as some motivation to get better.
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Re: Gatashu's Thread [Updated: 7/2/16] Need some cnc.

Postby FlamingSosej2732 » Sat Jul 02, 2016 4:21 pm

I keep telling this knuckle head he's interz and he won't listen! I WILL BURN YOU GATA! I WILL!
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Re: Gatashu's Thread [Updated: 7/2/16] Need some cnc.

Postby Gatashu » Sat Jul 02, 2016 6:47 pm

@FlamingSojej2732
Nuupe I'm not interz, I haven't mastered the basics yet.
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Re: Gatashu's Thread [Updated: 7/2/16] Need some cnc.

Postby Rix-Sama » Sun Jul 03, 2016 6:41 am

Im jealous you can make animations that detailed :(
when I try to make too detailed stuff
pivot just lags
so I cant do awesome shit like this ;-;
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Re: Gatashu's Thread [Updated: 7/2/16] Need some cnc.

Postby Kuuderetakuro » Sun Jul 03, 2016 10:40 am

:O

Gad someone move him up to interz
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Kazuki vs Detsuka III
2010/2500+
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Re: Gatashu's Thread [Updated: 7/2/16] Need some cnc.

Postby Madnessthunder » Sun Jul 03, 2016 3:15 pm

Kuuderetakuro wrote::O

Gad someone move him up to interz

He's still kinda far from being inters, but the latest animation was pretty good. I believe it would have looked better if you eased the transition of drop to stand a bit more though I know you were trying to go for a more bouncy style. A bit slower walk would also look a lot better, unless you wanted it to look like he was super anxious about that wall.
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Hey check out my shitty animations
Thread.
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Re: Gatashu's Thread [Updated: 7/2/16] Need some cnc.

Postby Gatashu » Sun Jul 03, 2016 3:29 pm

Madnessthunder wrote:
Kuuderetakuro wrote::O

Gad someone move him up to interz

He's still kinda far from being inters, but the latest animation was pretty good. I believe it would have looked better if you eased the transition of drop to stand a bit more though I know you were trying to go for a more bouncy style. A bit slower walk would also look a lot better, unless you wanted it to look like he was super anxious about that wall.


I am indeed far from interz. Thank you for the cnc and the next time I make a 'drop to stand', sequence I'll follow what you said on making it eased and slower on the walk.
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Re: Gatashu's Thread [Updated: 7/2/16] Need some cnc.

Postby Setto » Sun Jul 03, 2016 7:12 pm

as for your newest, the fall only lasts like 3 frames as if the guys made outta rubber, but im assuming you wanted it to be like that. The walk seems kinda fast. as for the getting up animation, im not quite sure why you bothered much if you could already tell on your own it needed a lot of work done on it lol. Nice stuff though, and your DBZ like anims are great. Lets fu- I mean, joint. >.>
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Re: Gatashu's Thread [UPDATED! - 7/22/16]

Postby Gatashu » Fri Jul 22, 2016 12:27 pm

3 new animations. Enjoy
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Re: Gatashu's Thread [UPDATED! - 7/22/16]

Postby Blademaster » Sat Jul 23, 2016 5:06 am

Whooooaaaaaaaaaaaa holy shit. that's awesome!
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Re: Gatashu's Thread [UPDATED! - 7/22/16]

Postby Horsie » Sun Jul 24, 2016 1:04 pm

I'm not a big fan of the "anime styled" animations, with same same effects and movements, but i have to say that it looks pretty promising. Keep it up.
Last edited by Horsie on Sun Jul 24, 2016 1:06 pm, edited 1 time in total.
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