"IM's Anim Update"

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"IM's Anim Update"

Postby ishamahes » Sun Sep 20, 2015 3:56 am

Hi,guys.I am Ishamahes.Thanks for giving response to my thread.Thease all are my animations.Is there anything horrible,Sorry (frown .Please rank me either I am a Low Beginner or Med Beginner or High Beginner.I hope you'll enjoy.

Newest:
These are my newest animations.Please Rank me. (smile

Spoiler:


Spoiler:
A Very Little Try Like Hyun's Dojo

http://i.imgur.com/mLln1P8.gifv


Spoiler:














I am making more animations.Please Rank me.








Recent:

Spoiler:
http://i.imgur.com/Z8Udtil.gifv


Spoiler:
http://i.imgur.com/fC2Zct6.gifv


Spoiler:
http://i.imgur.com/U8639ui.gifv


Spoiler:
http://i.imgur.com/uc1gpag.gifv


Spoiler:
http://i.imgur.com/fpQ03i8.gifv


Spoiler:
http://i.imgur.com/gwSA5jc.gifv


Spoiler:
http://i.imgur.com/Zx207ia.gifv


Spoiler:
http://i.imgur.com/j2fc3K5.gif


Spoiler:
http://i.imgur.com/M6z1BJO.gif


Spoiler:
http://i.imgur.com/JBeDtyK.gif


Spoiler:
http://i.imgur.com/Etv5H2J.gif


Spoiler:
http://i.imgur.com/ZX3MNVJ.gif


Spoiler:
http://i.imgur.com/Bm7JJG0.gif


Spoiler:
http://i.imgur.com/MxAieuo.gif


Spoiler:
http://i.imgur.com/TeRV6TB.gif


Spoiler:
http://i.imgur.com/hW7pOMP.gif



I am trying to improve my animating talent.Please rank me.Thanks guys.Hope you enjoyed.Don't forget to rank.
Last edited by ishamahes on Sat Dec 12, 2015 10:31 pm, edited 8 times in total.
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My animations

My thread: viewtopic.php?f=18&t=3129
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Re: Neck Down

Postby Vito » Sun Sep 20, 2015 4:03 am

Too smooth, you should make a dynamic power.
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Re: Neck Down

Postby Juke » Sun Sep 20, 2015 5:58 am

That was really cool keep it up! I really liked the flip.
Make more animations and post them here!
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Re: Neck Down

Postby ishamahes » Sat Sep 26, 2015 11:14 pm

Thanks for your comment guys.
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My animations

My thread: viewtopic.php?f=18&t=3129
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Re: Neck Down

Postby TθPS » Sat Sep 26, 2015 11:24 pm

Little stiff,bu awesome :D
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Re: Neck Down

Postby SIFTER » Sun Sep 27, 2015 11:46 am

A lot to work on here.
For starters, your lack of physics is what's caught my attention first as, for after the the grey stickman (we'll call him offensive) kicked the black stickman (defensive) it's almost seemed like two feathers landed on each other. I imagine that on the kick, if you want to keep the defensive to keep his feet on the ground, he ought to support the offensive's weight, and that usually won't show unless you use the proper pose and physics.
Image
Because the offensive's momentum going towards the devensive's torso, he has to find a way to support the weight and still keep his balance: The momentum is pushing the devensive opposite his direction, so to keep his balance he has to move a leg way backwards to distribute weight equally.Power is applied to his torso, so he has to give back the same amount of power to stay put. When the offensive flips forward to drop the defensive to the floor, as i've mentioned earlier, no weight was shown. A thing that could have been fixed with less frames and a more adequate spacing. A spacing that's more consistent since the one you're using is so... How do I put it? Stop-and-go? Your segments stutter with their movements which result in it being non-consistent. For smoothness, since the motion arcs are not curvy, per say, you ended up with a jittery motion. So, pay attention to your arcs if you want to keep your movements clean. If you don't know about motion arcs, they're basically this
Image
Hope that helped. Keep it up.
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Re: Neck Down

Postby Blademaster » Sun Sep 27, 2015 1:25 pm

^nice feedback.

I'll give you some easy advices so you'll improve a little faster. Make sure you learn the basics, instead of trying these complicated movements.

By basics I mean: Running, walking, punching, kicking, jumping, ... etc. You can find some tutorials around here on Darkdemon I guess. You could also check out some on youtube if you find any good ones.
If you want to make movements look good, you should go on step by step.
I know it is quite boring to learn the basics, but trust me. You'll be way more selfconfident in the stuff you create and I am sure you will make nice improvements. This is where Pivot becomes fun :)

Anyways, keep going my little friend and have a good time here on this forum ^^
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Re: Neck Down

Postby ishamahes » Sun Sep 27, 2015 9:03 pm

Ok,I will learn the Basics.But I have done some walking,running animations.I will post it later.Thanks Chris.
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My animations

My thread: viewtopic.php?f=18&t=3129
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Re: Neck Down

Postby ishamahes » Sun Sep 27, 2015 9:07 pm

Sifter,I can not understand physics,how to do it? But,I understand a lot,by your comment.Thanks,Sifter.And someone fulfill my request,if you can.I am waiting for that.Please help me guys.My request at the "Pivot Request".
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My animations

My thread: viewtopic.php?f=18&t=3129
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Re: Neck Down

Postby SIFTER » Mon Sep 28, 2015 1:44 am

Physics is a matter of playing with timing(amount of frames used per movement) and spacing(the amount of pixels moved per frame). You show heavy weight with a faster and more sudden movement(such as a heavy crate), and you make something look light by using a more subtle spacing(such as a feather). And you can express weight better, as I've mentioned before, with the adequate poses. Hope that's answered your question.
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Re: Neck Down

Postby ishamahes » Mon Sep 28, 2015 10:06 am

Now,I understand about physics.Thanks friend.
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My animations

My thread: viewtopic.php?f=18&t=3129
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Re: "IM's Anim Update"

Postby Lord » Wed Sep 30, 2015 1:18 pm

You should put these animations in spoilers to make it easier for people looking for them to navigate around.
Nice none the less, keep it up. ;)
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Ma' thread
"Some people get so caught up in perfecting their movements and effects, that they forget what an animation is meant to do, entertain people." - LordPivot
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Re: "IM's Anim Update"

Postby ishamahes » Wed Sep 30, 2015 9:17 pm

I am putting into spoilers,my lord.
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My animations

My thread: viewtopic.php?f=18&t=3129
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Re: "IM's Anim Update"

Postby Vito » Thu Oct 01, 2015 4:41 am

Imressive! Keep practicing & Good luck
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Re: "IM's Anim Update"

Postby Setto » Thu Oct 01, 2015 4:57 pm

Nice, but move those arms and legs a little more "freely". they look pretty darn stiffs right now but I beeleave in you bud <3
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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