WFTW

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WFTW

Postby Warlordsftw » Mon Apr 28, 2014 5:26 pm

Recent:
1vgrey: {.gif}
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Generic Title {.gif}


Old:
Kicksrobatics {.gif}
El Colored {.gif}
Just fucking around with P4 default {.gif} | {.piv}
Last edited by Warlordsftw on Sun Dec 28, 2014 3:48 pm, edited 3 times in total.
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Re: WFTW

Postby Warlordsftw » Sun May 04, 2014 4:10 pm

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Re: WFTW

Postby Kirin » Sun May 04, 2014 4:17 pm

The jump was a bit sudden and the follow through with the flip was hard to see...
and the landing was just like weak... work on those things man you seem to have a creative mind !
unlike me ... :P keep working and you will improve .
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Re: WFTW

Postby Warlordsftw » Sun May 04, 2014 5:16 pm

Kirin wrote:The jump was a bit sudden and the follow through with the flip was hard to see...
and the landing was just like weak... work on those things man you seem to have a creative mind !
unlike me ... :P keep working and you will improve .


Thanks for your advice. What do you think of this?
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Re: WFTW

Postby Kirin » Sun May 04, 2014 5:42 pm

Warlordsftw wrote:
Kirin wrote:The jump was a bit sudden and the follow through with the flip was hard to see...
and the landing was just like weak... work on those things man you seem to have a creative mind !
unlike me ... :P keep working and you will improve .


Thanks for your advice. What do you think of this?



That was the animation i was referring to XD.
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Re: WFTW

Postby Warlordsftw » Sun May 04, 2014 6:10 pm

^yeah I tried to correct it. Compare it to the other one lol
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Re: WFTW

Postby The Specter » Sun May 04, 2014 6:16 pm

Building off of Kirin, there needs to be more bending before the jump, or at least have the flip lower. The build up to the flip should also have the arms either way behind him, or over his heads (for a front flip) in order to generate the torque needed to initiate the flip's angular momentum. The arms should only then come back to the body when hes in the air
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Re: WFTW

Postby Reverence » Tue May 06, 2014 1:38 pm

The landing on the second one is great. However, the start is kinda off. When someone jumps, they spring into the jump, they don't simply lift their feet and boom they're in the air. I think you should make his knees contract before the initial jump.
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Re: WFTW

Postby tuna » Tue May 06, 2014 1:42 pm

Weird colour choice man. Poses looked a tad awkward, and it lacked any build up. I've seen better from you.
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Re: WFTW

Postby Warlordsftw » Sun May 25, 2014 12:40 pm

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Re: WFTW

Postby Kirin » Sun May 25, 2014 4:55 pm

I am sure , that the only thing wrong with that is the lack of easing at most parts .
That was really good .
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Re: WFTW

Postby Warlordsftw » Wed Dec 24, 2014 8:14 pm

check it out
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Re: WFTW

Postby Warlordsftw » Sun Dec 28, 2014 3:53 pm

rank?
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Re: WFTW

Postby Madnessthunder » Sun Dec 28, 2014 3:57 pm

Not a fan of double framing, but it seemed med-high beginner. The ragdolling kinda sucked, and seemed a bit stiff. And you can hardly tell the dude kinda like stomped on the last guy. But everything else was fine.
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Re: WFTW

Postby Grams » Sun Dec 28, 2014 7:07 pm

I agree with Madness on the double-framing. It's alright to convey power and proper timing in some instances, but this fight is fast-paced; the double-frame only disrupts the flow.

Also, the third stick doesn't seem to abide by the same laws of physics as the rest. His limbs so no reaction to the stomp and falls flt as a pancake.
I really liked the dodge of the first kick. Pretty entertaining fight.

Hope this helps and to see more from you.
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