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Re: LordPivot's Thread (FFA - LordPivot vs Tuna)

PostPosted: Fri Jul 18, 2014 11:46 am
by Lord
I'm really happy with the positive comments! I used MS paint for the effects, but up until recently I never thought of turning the backround in the first frame into a sprite, so I used MS paint to do it. Thanks for all the advice guys!

Re: LordPivot's Thread (FFA - LordPivot vs Tuna)

PostPosted: Fri Jul 18, 2014 12:04 pm
by Kirin
That was excellent .
You did really well on this project.

Re: LordPivot's Thread (FFA - LordPivot vs Tuna)

PostPosted: Fri Jul 18, 2014 12:05 pm
by Anton
I understand now why this took you so long x)

It is totally worth it.
You used many sprites to display effects, that is original and adds a more dramatic impression (ie the zoom on the hand)

Every sequence does chain well with eachother, there is a real rythm in this movie.


courtesy ?

Re: LordPivot's Thread (FFA - LordPivot vs Tuna)

PostPosted: Fri Jul 18, 2014 1:48 pm
by Lord
Thanks Anton and Kirin.

Re: LordPivot's Thread (FFA - LordPivot vs Tuna)

PostPosted: Fri Jul 18, 2014 1:52 pm
by tuna
awesome work, wish i could have been a good opponent.

Re: LordPivot's Thread (FFA - LordPivot vs Tuna)

PostPosted: Fri Jul 18, 2014 2:21 pm
by Lord
Ah, don't be like that! What you made was good!

Re: LordPivot's Thread (FFA - LordPivot vs Tuna)

PostPosted: Fri Jul 18, 2014 2:40 pm
by tuna
cheers man, i meant like we could have had an actual competition, winning by default isn't as fun for you i suppose.

Re: LordPivot's Thread (FFA - LordPivot vs Tuna)

PostPosted: Fri Jul 18, 2014 6:06 pm
by Raymond
That was pretty amazing LordPivot. The gif rape sucked, but it was still a great animation. I love all the different angles you used and the scenery was really nice. The background that really stood out to me what the one with the beams of light coming down and hitting the ground at different points. I think if you made those slowly get smaller, to demonstrate the gaps in the clouds closing, it would of looked awesome, but it still looked great. You actually gave each person a power and animated it quite well (like the way you introduced your guy). It wasn't just two sticks punching each other, so I have to give you credit, that takes a lot of work. Overall this was really enjoyable, and it's much better than your BBODD entry, which was also awesome. You've got a lot of potential. I look forward to whatever you release next.

Re: LordPivot's Thread (FFA - LordPivot vs Tuna)

PostPosted: Fri Jul 18, 2014 11:41 pm
by Lush
Really impressive man, thoroughly enjoyed watching it. A big step up in the movements department for you as well.

I thought the end was a bit anti-climatic in that you didn't see him actually getting struck by the lightning, and some of the effects were poorly done like that tuna attack and I think one of the dust clouds/smoke. That being said over all it was fantastic.

Looking forward to your next project.

Re: LordPivot's Thread (FFA - LordPivot vs Tuna)

PostPosted: Sat Jul 19, 2014 12:05 am
by ZucchiniJuice
Wow, awesome. Lots of cinematic scenes in your FFA.
But the GIF rape just impregnanted your animation so badly. Maybe try exporting it as a AVI if your going to make it into a video?

Re: LordPivot's Thread (FFA - LordPivot vs Tuna)

PostPosted: Sat Jul 19, 2014 4:28 am
by Lord
Thanks guys, I'll try improve on all these things in my next project,
Secretname, I've tried exporting it as an AVI before but the quality is so painful. This would have looked good if I didn't have to lower the size of the file from 15MB to 2MB.
Thanks for all the comments.

Re: LordPivot's Thread (FFA - LordPivot vs Tuna)

PostPosted: Sat Jul 19, 2014 4:33 am
by Mat
LordPivot wrote:Thanks guys, I'll try improve on all these things in my next project,
Secretname, I've tried exporting it as an AVI before but the quality is so painful. This would have looked good if I didn't have to lower the size of the file from 15MB to 2MB.
Thanks for all the comments.

You should probably just upload the .piv file(s) if you keep stating that the video drastically reduces the quality. That way you won't have to keep repeating yourself.

The animation was very entertaining. A lot of things could have been pulled off better for sure but I definitely enjoyed it.

Re: LordPivot's Thread (World of Tanks Test Animation)

PostPosted: Wed Jul 23, 2014 3:08 pm
by Lord
Some preparation for an animation I'm planning for in the future.
I know most of you aren't really use to animating things like tanks, but try help me out with any mistakes please or with you're opinions. Thanks!
Image

Re: LordPivot's Thread (World of Tanks Test Animation)

PostPosted: Wed Jul 23, 2014 3:10 pm
by Cheese
The grass loooks out of place, compared to all the pivot stuffs.

Re: LordPivot's Thread (World of Tanks Test Animation)

PostPosted: Wed Jul 23, 2014 4:19 pm
by tuna
do you play/have you played need for madness? the tanks getting wasted look like the cars on need for madness being wasted, going black and bursting into flames (thumbsup

also, the tanks should be eased and spaced a lot slower, shows their slowness and power more.