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Re: The Specter:: Small update

PostPosted: Wed May 21, 2014 2:16 am
by The Specter
Just a small update, thanks for the comments super and kirin

Re: The Specter:: Small update

PostPosted: Wed May 21, 2014 5:18 pm
by ZucchiniJuice
Make like 2 more animations like you just added, then ask to move up to intermediate Specter :)

Re: The Specter:: Small update

PostPosted: Wed May 21, 2014 5:44 pm
by Kirin
It flowed rather nicely ! I love how you make the "camera" adjust throughout the animation . Although the back movements were little and the foot placement on the run was kinda "slippery" . you pulled it off really well .

low inters IMO

Re: The Specter:: Small update

PostPosted: Wed May 21, 2014 11:26 pm
by Yogurt
in accordance to what i've seen the staff deem intermediate, you are pretty much low intermediate

Re: The Specter:: Small update

PostPosted: Fri May 30, 2014 8:14 pm
by The Specter
Thanks everyone for the encouragement. Yogurt you made my day when you wrote that because you have one of my favorite styles.


Anywayssss update

Re: The Specter:: PP diver

PostPosted: Fri May 30, 2014 10:16 pm
by Kirin
Nice man . but the guy should have started jumping before he dived . (thumbsup good job the .
BTW the water particle looked solid.

Re: The Specter:: PP diver

PostPosted: Sat May 31, 2014 9:13 pm
by Reverence
The spin on the diver is dope. I would suggest using more particles with the water splash. The stick was smooth throughout the animation. May I ask what FPS you use?

Re: The Specter:: PP diver

PostPosted: Sat May 31, 2014 9:32 pm
by The Specter
Thanks man! I'm not great with effects and didnt want to bog it down with a lot of bad looking particles. I animate at 18fps

Re: The Specter:: PP diver

PostPosted: Sat May 31, 2014 10:26 pm
by Kompressor
Definitely intermediate. Very nice animations bro. I just felt like the stick figure was engulfed in the water quickly but otherwise jesus christ, you have some godlike spacing. Good luck on getting moved up soon.

Re: The Specter:: PP diver

PostPosted: Tue Jun 03, 2014 1:35 pm
by socks
Make another animation, with slight, slight better quality of the latest non-PP related one. And i can definitely say you should be deemed intermediate. Make it long so it's easier to grade (thumbsup

Re: The Specter:: Longer

PostPosted: Wed Jun 18, 2014 1:38 am
by The Specter
Update, I know there are still some flaws in it but I leave for Japan tomorrow, and I'm not going to be motivated to do this when I get back, Thanks Caleb for all of your input on how to make it better... Wish I could have fixed the build up for you

Anyways Id rather post it now rather than later.

Re: The Specter:: Longer

PostPosted: Wed Jun 18, 2014 8:26 am
by Clauraz
That pink animation is beautiful only problem would be the second half after the slide looks a little too quickly paced.

On a side note, the run in the start of the animation for *anon* section is glorious and I was wondering if you have a .piv of it so I can learn :D

Re: The Specter:: Longer

PostPosted: Wed Jun 18, 2014 8:33 am
by Mitch
Your so close to inter it's silly, all your base foundation is there.

Honestly your poses are pretty much perfect but I think the spacing could be toned down in parts of the animation where the poses are less dynamic to give it a more fluid look. Definitely don't slow it all down though because it's very stylistic.

On top of that i'de like to see you grasp momentum a little better, not just for easing either. There are some part of the animation where the environment didn't have a noticeable effect on the bass due to the spacing being a little over consistent, don't be afraid to tone things down briefly for things like landings ect because it will show a lot more character.

Re: The Specter:: Longer

PostPosted: Wed Jun 18, 2014 11:30 am
by Kirin
I don't even know what to tell man. (confused

Just push as hard as you can next time , I believe you can make it ! (wink

Re: The Specter:: Longer

PostPosted: Wed Jun 18, 2014 4:29 pm
by socks
[quote="The Specter]
Spoiler:
http://i.imgur.com/1uW40Je.gif
[/quote]
There is only a few complaints that i have here. One of them being that in the beginning, when he jumps off of the block he lands and not much reaction is issued for that much of a fall. You should make him have more of a reaction next time and see if that makes it go a bit better.
Next "flaw" that i see is the flips that the stick does. There's not much wrong with it but the way the stick is posed looks strange to me, it's just my opinion. Nextly, is the head going down before the jump. The head goes down too fast. It should "pop" up when the stick goes for the jump, but it goes for too little frames on the way down (Could just be the spacing).