Foley wrote:I think TotalBiscuit set a nice defenition of a video game. If you can lose, it's a game.
Peebles wrote:Not everything has to be traditional. I consider Proteus, and Dear Esther video games. (...) It's just a different style of video game is all, I suppose. I'd be willing to hear out anyone's thought on this though.
Peebles wrote:Sure, you basically can't do much in the games, and the experiences from player to player dont really have any range as far as gameplay goes, but the experience of playing it and how it affects you will surely be different for almost everyone.
Peebles wrote:and as far as the whole "losing" aspect goes: Minecraft's creative mode cannot kill the player, yet that's very much a game.
Peebles wrote:and as far as the whole "losing" aspect goes: Minecraft's creative mode cannot kill the player, yet that's very much a game.
Foley wrote:Let's set it straight, then. We agree that Dear Esther is something unconventional. Traditionally, video games have gameplay while Dear Esther practically doesn't. The question is: do you want to dump it into the video game category — and confuse most gamers — or do you want to create a new category for it — virtual instalation sounds good. I believe the latter option is worse from financial standpoint because noone is interested in a new medium by default.
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