FMem's Thread.

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Feel Free And Have Fun (I'm not low beg, everyone says im med)

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FMem's Thread.

Postby Mem » Thu Aug 18, 2016 3:25 pm

Hey! This is my Thread, and... I hope I get good soon! :D

Don't ask about this. PLEASE (scared
http://imgur.com/a/pSJGX

Just a ball throw I did for my clan (ohyou
http://imgur.com/a/hxIKR

Flame said I should ease more before I do anything else, so imma do a lot of easing test before I do anything else (grin
http://imgur.com/a/7edWe

B-Rad vs Mem (Not an RHG or Duelist just for fun ^-^)
http://imgur.com/a/TounH
Last edited by Mem on Thu Sep 01, 2016 1:58 am, edited 3 times in total.
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Re: Mem's Thread.

Postby Memphis » Thu Aug 18, 2016 4:00 pm

Hello Mem(phis), welcome to TDD. There isn't much to say about the animation, but do keep updating your thread. Hoping to see more from you soon.
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Shadow-Lith 2 - Being flashed
Spoiler:
former names on the old DD: ~Sharp / Memphis / sm0k33w33d420 / PervertedScumFuck / Radium / VginaDinahr / Camden / Mayfire
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Re: Mem's Thread.

Postby Outdated » Thu Aug 18, 2016 4:02 pm

Hey, welcome. There's a lot of static frames and it's pretty short so it's hard to critique your animation. Do you have anything longer than that?
Firecracker wrote:Remember, movements aren't everything, creativity is just as important.

a.k.a. talkingcd


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Re: Mem's Thread.

Postby AnimationWizard » Thu Aug 18, 2016 4:05 pm

well i can only assume med beg based on the 2 seconds of animation but idk
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Re: Mem's Thread.

Postby Jojishi » Sun Aug 21, 2016 2:52 am

The RHG animation was pretty cool, although a bit on the short side. I agree with Flame that it needs more easing.

The easing test looked good. There could have been a little bit more easing at the start, but the end of it looked great! Foot placement is a bit sketchy though, so try to improve on that where possible.

One last thing: When you update, editing your post won't bump your animation to the top. You need to edit your first post, and then make a new post saying update. This will bump your thread to the top of the animation section so people know that you've updated.
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Re: Mem's Thread.

Postby Mem » Sun Aug 21, 2016 12:25 pm

Thank you for your feedback! I'll sure to put update next time '^-^
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Re: FMem's Thread.

Postby AnimationWizard » Tue Aug 23, 2016 10:58 am

mem use the bbcode link instead lol
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Re: FMem's Thread.

Postby Slacker » Tue Aug 23, 2016 6:23 pm

I look forward to seeing some more, longer clips from you. I enjoy watching peoples styles change as they progress.
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Re: FMem's Thread.

Postby Hydrogenex » Sun Aug 28, 2016 7:36 am

The animations aren't bad at all, but they're a bit short tho'
My signature sucks, go away plz.

Wanna see my cringe anims? Here ya go!

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Re: FMem's Thread.

Postby Mem » Thu Sep 01, 2016 1:59 am

Update, and, now for some reason, I don't have to wait 10 years for my post to go up! YEY! (cheesygrin
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Re: FMem's Thread.

Postby Outdated » Thu Sep 01, 2016 10:42 pm

Mem wrote:Don't ask about this. PLEASE (scared

If you don't think something is threadworthy, you can always post it in the freestyle section.
As for your animations; in about half of your animations you don't have proper foot placement, foot placement is one of the key fundamentals of pivot, so you should focus more on making sure you're placing your sticks feet correctly. You also lack realistic poses, try and think about how you move around in real life, how far you can bend your knee or place your feet before you're about to fall stuff like that.
Your movements are kind of unrealistic. When you animate try and do a movement yourself. For example, if you're animating a walk in your animation, you might walk around in real life for a little bit to get the feeling of the movement rather than doing the movement blindly. Try to bring more natural movements into your animations.
Your animations are also quite short and unfinished. When you begin a project think about how and why you're doing a movement, and then try and think of the next movement and so on. Try to have your animations more planned out.
I hope this can help you improve even further than you already have.
Firecracker wrote:Remember, movements aren't everything, creativity is just as important.

a.k.a. talkingcd


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Re: FMem's Thread.

Postby Setto » Thu Sep 01, 2016 10:51 pm

I though it was cool o3o
ShadowLith: 450 frames
Katana guy vs big sword dude: 84 frames
pyro vs setto: i think its like 890 frames or something idfk
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Re: FMem's Thread.

Postby Awesomator » Fri Sep 02, 2016 3:38 am

Outdated wrote:in about half of your animations you don't have proper foot placement blah blah blah foot placement etc.

Reap's Tut wrote:If anyone CC's your foot placement call them autistic and completely ignore anything they have said.

Sorry I had to. The rest of the CC is still valid though

From what I can see you need to work on poses, specifically balance. Also moving the lower back more wouldn't hurt. Otherwise they look very good. If only they were longer.
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I sincerely apologise in advance for my name
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