by Jojishi » Mon Dec 29, 2014 6:41 pm
The levitation animation looks great. I especially liked the use of arcing on the head. Added some nice flow to the animation.
Sword animation was also good, but it was lacking power at the part where he pulled the wall out. I think it would have looked natural if he moved back after stabbing the sword into the wall, but then moved himself back forward in anticipation for the next move of pulling out. The lack of anticipation makes the pull movement weaker than it should look. Another thing I should add is that a sense of weight (which the wall would have a lot of) could be conveyed if you animated some struggling, or if the wall moved slower than the initial pulling movement (which would have big spacing). So effectively, the pull movement would be like this |---------|---------------|------------------| but then go like this |-------|-----|----|----|-----|-----|-------|----------------------|------------------------| when the wall is moving, with the huge increase again being when he falls back off the sword.
So, keep in mind things like anticipation which will make your animations look more powerful. As it stands you look good enough for the next rank but this will help solidify your quality. Really though, you just need some longer animations. I recommend a good dosage of fun and working on something that challenges you in new ways, but just enough so that it isn't too difficult. That way you should be motivated to keep going with longer projects. Plus, isn't doing something other than test animations a little exciting for you? It is for me.
And then yeah, if you want to get real high quality movements, play around with things like weight by experimenting with spacing changes and struggle motions. Looking forward to more. :)